drip
Physical model of a dripping water sound. This has the following arguments:
- trigger signal to trigger droplet
- number of units tubes
- amplitude
- damp
- shake_max: amount of energy to add back into the system
- main resonant frequency
- first resonant frequency
- second resonant frequency
- period of time over which all sound is stopped
For sensible values, it is best to refer to the example below.
0.5 dmetro 0.5 maytrig
# number of units/tubes
10
# amplitude
0.3
# damp
0.2
# shake_max: amount of energy to add back into the system
0
# main resonant frequency
458
# first resonant frequency
600
# second resonant frequency
750
# period of time over which all sound is stopped
0.09
drip
# feed into some reverb
dup dup 3 8 10000 zrev drop 0.1 * +